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Second, there are sometimes opportunities for extra cash created by playing each side of a contract. What's so great about these? First of all, there's a complete story line to each one, meaning the missions are generally pretty exciting. Campaigns consist of about three to four missions, all serving for a particular house. These are the meat and potatoes of Mercs, though you can skip almost all of them if you really want. The bad news being that some of them are a bit tricky. You won't be left high and dry without getting paid. Again, the good news is that since they only last a month, there's not a whole lot of risk. It also means that some of them have surprises and extra twists thrown in along the way.
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They're more interesting though, because the levels are scripted. The single missions are, like random missions, about a month long, which translates to a single drop. If you're just looking to get to the game as fast as possible, then take as many random missions as you can, but there won't be much of a story or excitement. The bad news: They get pretty boring fast. The good news: These are easy and generally low-risk. They're pretty straightforward - go in, do what it says (defend base, destroy item, destroy enemy mechs), then get out. These missions are randomly generated and usually last about a month. These will boil down into three different categories: Random Missions One of the biggest decisions, though, will be the contracts that you pick. Having your own Mercenaries unit gives you a lot of control - control over your money, what mechs you have, what weapons you keep stocked up, how many fellow mercs are on duty, etc. To this day (2009), people still have different experiences playing through as a merc commander, unlocking and finding missions they haven't seen before. Sometimes, losing a few, and then winning when it really counts is the way to make more money, get extra bounty, and salvage bigger and better mechs. Of course, it doesn't go on exactly the same way as if you'd won the mission. If you fail to meet your goals, then (providing you aren't killed in battle) life goes on. You don't have to necessarily win every mission. But with the economy enabled, there's more than meets the eye. Now, you'll get to choose your contracts, buy your own mechs, hire a team of mechwarriors, and generally have more control over the game. The former, however, brings a much more open-ended experience. If you lose, keep playing it until you finish. Play a level and if you win, go to the next one.
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In Mercenaries, you have two options: be a commander and control your own company of mercenaries or just follow the orders from someone else.Ĭhoosing the latter leads to an experience very similar to Mechwarrior 2. Don't worry - it won't hurt anything other than your pride. Mission Flow Chart | Personnel | Mission Types | Purchases | Walkthroughīefore we start, one word of advice: If you're having trouble with a mission, set the difficulty to "Easy," then crank it back up later. For combat help, please check out the Mechwarrior 2: Mercenaries Strategy page.
#MERCENARIES 2 PC CANT SELECT ON THE NAV HOW TO#
The focus is not on how to be the best fighter, but rather getting through the individual missions. This walkthrough is for getting through MechWarrior 2: Mercenaries while getting the most out of it. Local Ditch Gaming > Mercenaries > Mechwarrior 2: Mercenaries Strategy
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